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Message started by MutheSquirrel on 05/11/08 at 18:07:12

Title: New system...
Post by MutheSquirrel on 05/11/08 at 18:07:12

This forum needs more topics! >=O

So yes, what do you think of the new summoning and battle system of the latest Devil Summoner? Dead in the water or showing promise?

Question for old DS players: I don't speak Japanese, so I haven't played the old ones... was their system the same as the original SMT's?

Title: Re: New system...
Post by Choooo on 05/12/08 at 21:29:00


Quote:
Question for old DS players: I don't speak Japanese, so I haven't played the old ones... was their system the same as the original SMT's?


More or less, but the Devil Summoner games incorporated Loyalty into the system. Loyalty actually means something in the old games, as the lower a demon's loyalty, the greater chance they would ignore your orders.

Title: Re: New system...
Post by Sutrax on 06/11/08 at 09:43:25

I really love the battle system in Radou Kuzunoha. It makes leveling up a joy, not a hassle. Plus it gives it that edge when you don't tell your demons what to do and they just do whatever they feel like doing. So I believe it has promise.

Title: Re: New system...
Post by biggsyke on 06/11/08 at 16:57:28

Yeah, seeing as how every other SMT related game is RPG, turn or press-turn based, Raidou Kuzunoha is refreshing.
I think the camera angles could have used some work, but the battles were very fun. I liked running around the towns among all the people, knowing that a random demon could pop out of nowhere and a battle would ensue.
Raidou himself could have maybe had more skills other than his sword and gun, some kind of magic or something. And maybe being able to summon more than one partner at a time, but that might get crazy.
And I really like Kaya!

Who would win between Possessed Kaya and Kei Sagami from Maken Shao?

Title: Re: New system...
Post by MutheSquirrel on 06/15/08 at 19:11:26

I personally think it shows promise, but it's VERY primitive and needs a lot of refining. I mean, healing demons would heal you if you'd lost 1HP...

They need something more of a "gambit" system for the AI allies. That would at least allow more skills and more straturgy.

Title: Re: New system...
Post by Sir_Asura on 06/15/08 at 22:49:27

Yeah, I totally agree.  I never could get over how quickly demons would waste their MP in the game.  I still really enjoyed playing through the game, but I think the battle system left a lot to be desired.  For instance, Raidou could /really/ benefit from having more attacks to execute.  Also, it was a little too easy to save your demon's ass by resummoning them closer to you.  

That being said I think the investigation/exploration and visual elements of the game were fantastic.  I love anything that puts a little time travel/altered history in too, as far as story goes.

I didn't really like the fusion system in this game though.  There's no reason for it to be so simple and fairly disengaging.  I think it could've been spiced up.  Also disappointing about fusion was that the highest level demons were never necessary, and while I really liked the game, I didn't like it enough to grind to high levels to just access them.  The challenge could've been pushed in all areas so that the rewards would've been greater for the player.

Title: Re: New system...
Post by Choooo on 06/16/08 at 14:18:21

It isn't so much that fusion is too simple, but I was kind of annoyed that skills were so limited that when you did fuse you had the possibility of overwriting the skills a new demon was supposed to learn.

Title: Re: New system...
Post by Sir_Asura on 06/16/08 at 16:36:06

Ew, yes.  I just severely disliked the elemental classes each demon fell into.  I know it made sense as far as their "field skills" or whatever were concerned, but I didn't like how it grouped together the demons.  There's no reason that couldn't have been more complex and engaging.  I guess if there were a precedent of using that system in the past, then it's okay.  Especially if it were just a means of making the devil summoner fusion slightly independent from other Megaten games.  

Title: Re: New system...
Post by Koolin on 09/19/12 at 06:26:53

Demons often get their way in different style!

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