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Message started by citizen zero on 06/11/08 at 09:56:27

Title: Random Battles
Post by citizen zero on 06/11/08 at 09:56:27

Anybody out there who loves random battles?
I started to think about most RPG makers including that shit into almoct every game since 80`s. So... when it`s done like in Wild Arms 2 where you could cancel the battle before it starts when the monster is weaker than you it`s ok, but many other games still go with "come on battle this guys jumping towards you from another dimension every x steps". Maybe someone just likes it that much that it can be used as excuse for putting random battle crap into the games? Any of you?  ;)

Title: Re: Random Battles
Post by Sutrax on 06/11/08 at 10:01:25

Well, I would have to say that I enjoy battling monsters. Ofcourse I am a level up junky. I can sit there for hours for now damn reason but to level up, and that's it. So yes, I do have to say that I enjoy Random Battles most of the time. Sometimes it can get on my nerves, but all in all I enjoy random encounters.

Title: Re: Random Battles
Post by citizen zero on 06/11/08 at 10:07:44

scary.

Title: Re: Random Battles
Post by Sutrax on 06/11/08 at 10:12:56

Scary? No. Just alot of spair time.

Title: Re: Random Battles
Post by Sir_Asura on 06/12/08 at 00:56:18

I kind of like random battles in some games, but I still really appreciate when the monster is visible on the battlefield.  Usually if monsters are visible, such as in Grandia II... I will obsessively slaughter them all, and, as a result, probably "grind" more than if random battles were in place.  It's interesting to look at games that have been remade where before there were random battles and after monsters were added to the battle field--the best example being Lunar.  The feel is completely different.

Title: Re: Random Battles
Post by citizen zero on 06/12/08 at 07:20:24

and what about the cases like Chrono Cross? where you get to see the monsters but also forced to battle about 80% of them? And most of the battles are boring?

Title: Re: Random Battles
Post by Eikichi Girl on 06/12/08 at 20:14:45

I only like random battles in game where the combat is really fun. However Bioware games and FFXII have spoiled me with their gameplay so replaying games with random battles can feel like a chore.

Title: Re: Random Battles
Post by Sir_Asura on 06/13/08 at 16:02:11

Yeah, I was just thinking about how sad it is that I probably won't ever get to play a game that was quite like FFXII again because Square insists on more or less giving each Final Fantasy its own battle system.  12 was paced right; everything I hear about 13 is that it will be "fast paced" which I'll probably find irritating.  I hated the ATB system that reigned throughout the majority of the series because I found it arbitrary and not exactly as "exhilarating" as it was advertised.  10's system was okay, but honestly, it did make playing a chore--I felt obligated to use everyone in every battle because you /could/ without exp/member lessening.

Nevertheless, I agree, 12 spoiled me.  I fell in love with that game which was quite unexpected.

Title: Re: Random Battles
Post by MutheSquirrel on 06/15/08 at 18:54:38

Depends on the game really, and the spacing of the random encounters. Some games I've played you get them every couple of damn steps, and it gets very tiresome VERY fast. And of course, as said, the battle system itself plays a major part on how long I can stand it.

Chrono Trigger had an interesting system and one I'd like to see used again some time... sort of a visible/random hybrid.

I think of late a lot of RPG series have been driving away from the random encounter system anyway. Final Fantasy, Persona, Atelier Iris, Valkyrie Profile, etc.

Title: Re: Random Battles
Post by SHODAN on 06/18/08 at 02:31:03

Breath of fire 3 for instance has too many damn random battles.

I don't mind the random battles when they're lessened and fun, like in Legend of Legaia. Any game where you actually have to think a bit is good, or such as Earthbound when you can kill the enemy automatically if you're strong enough. Definitely one of my favorite "systems"

Title: Re: Random Battles
Post by mknzy on 06/18/08 at 02:37:00

For me it all depends on the frequency of the random battles and how much variation there is to them.  If you are getting in a fight every couple of steps its annoying, and if they are very static it gets old quick.  But then again I came up on the original DW and FF games as my intro to the genre so I am probally more tolerant than most.

Title: Re: Random Battles
Post by Tallgeese on 06/18/08 at 02:37:48


SHODAN wrote:
Breath of fire 3 for instance has too many damn random battles.

I don't mind the random battles when they're lessened and fun, like in Legend of Legaia. Any game where you actually have to think a bit is good, or such as Earthbound when you can kill the enemy automatically if you're strong enough. Definitely one of my favorite "systems"


I shouldn't have cheated in Legaia... bah.

Title: Re: Random Battles
Post by Sir_Asura on 06/18/08 at 02:53:42

Never played Legend of Legaia...

But I definitely agree about Breath of Fire 3.  I don't think I finished it because I just got so pissed off at how many battles there were.  I really liked it otherwise too.

One thing that also gets me about random battles is how the enemies will be like... in exactly the same formation, combination, same levels, etc.  In other words, as a result, you can keep repeating a very mindless order of attacks to complete the battle.  There needs to be more variation with that stuff if random battles stay. Know what I mean?

Title: Re: Random Battles
Post by Tallgeese on 06/18/08 at 03:07:39

I agree with that, but really, not much you can do about that without enemy scaling I'd think, no?

Title: Re: Random Battles
Post by Sir_Asura on 06/18/08 at 03:14:45

I'd have no idea.  I think the problem is fixed by implementing different systems that break up the traditional turn based game play.  Like, you will get the same enemies over and over again in a tales game, but it's not painful because you can execute different things and move around--it's only painful because tales games always have ridiculous encounter rates.  (I don't know how I had the patience to beat Tales of Eternia.)

So... basically, I think a lot of games actually are doing a good job to reinvent turn based play... or evolve away from it in a way that keeps players used to it comfortable...

I still love old school games, but  I just wince every time I consider replaying the original Lunar games because it's just the same battle and the same commands over and over again.  (Still, I'll probably play them over again at least twice in the remainder of my life as long as either my Playstation or Sega Cd versions hold up.)



Title: Re: Random Battles
Post by RMarques on 06/18/08 at 06:02:34


Sir_Asura wrote:
it's only painful because tales games always have ridiculous encounter rates.  (I don't know how I had the patience to beat Tales of Eternia.)


Tales of the Abyss gets major kudos for not having that. The enemies are visible on the map, so they can be avoided (for the most part, since they spawn at random places and times, and they sometimes spawn right next to you, and then you have to battle and face the long loading times on the world map sgdjnbvdnbnbgftnbftgbn).


Quote:
Some games I've played you get them every couple of damn steps, and it gets very tiresome VERY fast.


Hello Digital Devil Saga.

Title: Re: Random Battles
Post by Sir_Asura on 06/18/08 at 14:46:17

Yeah, now that I think about it DDS did kind of drive me crazy at some points.  I think I just started using things to lower the encounter rate though...

Title: Re: Random Battles
Post by RMarques on 06/18/08 at 15:15:23

Codes? An item we get when playing the game again after completing it?

Title: Re: Random Battles
Post by Sir_Asura on 06/18/08 at 18:40:09

I think it was called "Estoma Spray," and you could buy it from the vendor for like  3,000 macca or something.  I used Magic Reeds when I was noise farming, and then Estoma Spray when I just wanted to get past all of Sera's bs in the Karma Temple.  

Title: Re: Random Battles
Post by granitor on 10/14/08 at 16:12:54

I used to hate random battles, Persona (P1) is the first game in which I don't mind them much, and that's because, I enjoy the negotiation system in that game and it breaks me away from the monotonous backgrounds, but in general I prefer to see enemies and be able to out-run them.

What P3 tried with being able to surprise the enemy, I think is a good idea but badly implemented because of the camera perspective, and timing/range of the weapons, but then in general, I dislike P3 (but I still play it and can have fun despite this).

Really, I think they only exist because they're easy to program... putting enemies on-screen is much more work, even if they spawn randomly as in ToA or whatever that was mentioned earlier in this thread. Opting out of battles and being able to alter encounter rates should be a part of every RPG, so you can adjust the battle/story balance to your liking.



Title: Re: Random Battles
Post by Saradin on 10/14/08 at 20:34:46

I love 'em.

For that matter, I don't get why people call DDS's encounter rate high. It doesn't feel high to me. Sometimes not high enough, especially when powerleveling and even after using a magic reed.

Title: Re: Random Battles
Post by Nuu on 10/23/08 at 02:52:57

I actually really like random battles.  I almost never run from them.  
I also tend to run around for hours to level up for the sake of leveling up, and the spell I use most in Nocturne is... riberama.  Hahaha...

Title: Re: Random Battles
Post by Patient Demon on 10/28/08 at 18:03:02

I too love random battles, but I'm a sucker for the oldschool. Turn based combat, random battles, etc.

Title: Re: Random Battles
Post by ViolenceJack on 05/04/10 at 01:26:41

Battles either Random, or by touching on Screen enemies mainly serve as a means to grind, or to Level your characters, if there were too few of these people would complain about it taking forever to level a character.

But there should be a nice balance of Battles, and unique things to get out of battles, besides exp.

I recall the fights in Persona being rather humorous due to the fact that you could talk your way out of a fight, or really piss off the opponets. Sometimes they'd give you items b4 leaving.

In other games you get compontents for crafting, or you get to capture monsters to work on your team, the most fun skill I recall is the Invite skill from FFT where you could get they enemy to defect and join your side, then after the battle you could boot them.

Only times I get upset over too many battles, is when the battles just take forever to get through, like in Stella Dues, and note I grinded in that game to the max Lv, it took forever. Or the battles in FFX-2, where you spend a good 5-10 mins barely surviving an overpowered beast, only to get rewarded with crap gil and exp.


Title: Re: Random Battles
Post by Camanchi on 05/04/10 at 08:18:38

When I first started playing RPG's I loved random battles. I would grind obsessively to get the best equipment, magic, or to just become over powered in general. it made good sections of the game easy/boring, but it was worth it for those games that have really difficult end-game monsters and extras.

Now, I like being able to see what I'm going up against. Random battles are kind of nostalgic to me.

Title: Re: Random Battles
Post by ViolenceJack on 05/04/10 at 12:09:35

I feel that Random Battles let you take in your surroundings and scenery, instead of having to worry about avoiding them. But you wont know what you're up againtst until you enter one.

Wandering Encounters are good because you can usually avoid them if you need to, but you have to constantly pay attn to the enemies or you'll get pulled into battle.

Each type has its pros and cons.

I'm ok with either, so long as the battles dont take 30mins to  an hour.


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