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DDS Multiplayer (Read 11709 times)
Kitsune
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DDS Multiplayer
01/13/08 at 08:05:59
 
Who thinks that DDS would make a really interesting Multiplayer game? PErsonally I am thinking something along the lines of Warhawk on the PS3.
 
I mean the World of Junkyard seems really fun in that wayTongue
 
What do you guys think?
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Jason X
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Re: DDS Multiplayer
Reply #1 - 01/14/08 at 14:01:17
 
That's an interesting concept.  It's definitely something I hadn't even considered.  The only problem I see with it is that you'd never get any resolution to the war, but that's what Serph and the others all had to deal with anyway, so it's kind of in keeping with that world's history.
 
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mknzy
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Re: DDS Multiplayer
Reply #2 - 01/14/08 at 22:44:04
 
Yeah my thought process would almost be that you would have to do it BEFORE everyone got their Atma, because once that started is when things came to a head.
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Re: DDS Multiplayer
Reply #3 - 01/15/08 at 01:41:14
 
I'd definitely play.
 
You can do it with Atma. It'd be AU, but a lot of fun.
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Louis Cypher
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Re: DDS Multiplayer
Reply #4 - 01/16/08 at 04:22:28
 
Until someone got Null Attack.
 
It really would have to operate under an expanded spell system. There just aren't enough abilities to stop it from being boring.
 
A Persona online game... that has potential.
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Re: DDS Multiplayer
Reply #5 - 01/16/08 at 11:00:00
 
I think if you were going to do something like this you would have to eliminate Nulls.  Have resistances, but no nulls.
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Louis Cypher
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Re: DDS Multiplayer
Reply #6 - 01/16/08 at 13:17:12
 
Elimination is never good.
 
I would instead suggest that they be exceptionally rare.
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Re: DDS Multiplayer
Reply #7 - 01/16/08 at 13:27:19
 
Or else at least extremly extremly hard to get, to the point where you debate weather or not its worth it.
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Louis Cypher
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Re: DDS Multiplayer
Reply #8 - 01/16/08 at 13:41:27
 
I'm of the opinion that if you put in the work, youshould be able to get what you want in an RP.
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Re: DDS Multiplayer
Reply #9 - 01/16/08 at 14:12:01
 
I concur, but if we are talking a multiplayer vs situation, powers that eliminate things entirely can make balance very difficult.
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Louis Cypher
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Re: DDS Multiplayer
Reply #10 - 01/17/08 at 01:04:53
 
Well certainly, but won't that only be a problem in the event you go for an extreme focus?
 
Then again... the way SMT is set up, you pretty much just need the highest tier skill. Hm.
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Re: DDS Multiplayer
Reply #11 - 01/17/08 at 03:19:00
 
You see where the problem comes in, you have to factor in balance.  Mabye for a Null skill, you make it a percentage of a chance of nullifying?  Like say, 25% chance of nulling?  And nothing like Null Attack, only null against a specific element.
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Re: DDS Multiplayer
Reply #12 - 01/17/08 at 03:47:05
 
I'll take Megidolaon. And Null Death. ^^ That one should be allowed, since nobody likes instant death.
 
I don't think you'd kill the Megaten aspect of the game if you removed or altered those skills though. Maybe a spell that gives you Null ______ for five minutes. Maybe more, maybe less. You could cast it on others at higher levels. Tons of ways to pull it off fairly, I guess I'm saying.
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Re: DDS Multiplayer
Reply #13 - 01/17/08 at 05:56:41
 
I would simply remove the instant death part.
 
Simply make Hama/Mudo/etc deal Light/Darkness damage respectively. The only problem persay is that there's less spells. I would recommend expanding the spell list to four suffix levels, then all of the other special spells. Observe:
 
Agi
Agilao
Agidain
Agidyne
Ragnarok/Pyrphegetelon/Judgment
 
----
 
Hama
Hamala
Hamaon
Hamalaon
Xanadu/Seraph Lore
 
---
 
Megido
Megidola
Megidon
Megidolaon
Fire of Sinai/Death Flies/Celestial Ray/Reincarnation
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Re: DDS Multiplayer
Reply #14 - 01/17/08 at 08:41:08
 
I take is none of you have played warhawk.  
 
Think of it as battlefield or counterstrike.
 
Basically you get a soldier that you can customize a little and this soldier gets dumped on a map with other soldiers. You start with a handgun, a knife and 2 grenades. Your objective is to kill everyone that does not happen to be your character or on your teams character.  
 
Oh plus there are fights planes and tanks and stuff.  
 
Atma abilities would basically have to be scaled down so that when you transform, there will be a bar that represents the amount of time you have in this form ( say a few seconds) in this form all of your fire arms turn into magic attacks (dependant on the weapon you picked up) and your melee attack has a chance of devouring the opponent, getting more health than if you just killed them normally and picked up their items.  
 
There is no real room for RPing, just massive killing. Thus if null abilities were brought in, say goodbye to balance and fair play.
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