Quote from Sir_Asura on 06/15/08 at 17:21:50:Oh yeah... Zan-ei and Getsu-ei... they kind of sucked though. I was constantly removing them for superior physical skills. I mean, since the phases of the moon weren't really new or full at convenient training times, what's the point of spamming skills like that? That assistance was unnecessary when you had a battery of personae with all 4 elemental attacks, etc. The full moon bonus wasn't necessary on any boss either.
I mean, regardless, new moon/full moon criticals were always cheap--in P3 they were just kind of out of sync with the rest of the game.
I unfortunately kept skills like those on my persona just for variety. I didn't even think about the fact that the moon phase works differently in P3 than in previous megaten games. Oh well! Live and learn.
I like what I see so far in Persona 4 even if much of it looks like Persona 3 with the standard improvements and upgrades. About the only thing I wish would return is monster negotiating. I'm probably in the minority here but I really hated the card shuffling system as it was too easy to get items and annoying in that there was no way to opt out of one. On the other hand monster negotiating was optional (most of the time), fun, and often risky. The fun was usually in how the demons responded to whatever tactic you used whether it made them happy, mad, fearful, or interested. Of course the risky part came when you completely pissed them off which lead to an automatic battle with the demons often getting the battle advantage. Nothing like having that happening when you have a bunch of Lipps demons surrounding you. Trust me it ain't pretty.