Sir_Asura
Full Member
Failure to Comply
Posts: 129
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Actually H3at it's clear that you're just being a self-indulgent whiner. I know perfectly well what I am talking about. BTW, there is nothing hardcore about P3's battle system or dungeons--reread what I wrote. It's obviously easy to sneak up on shadows and it's obviously easy to beat battle after battle with mulit-hit elemental attacks. No. Duh. If you brought back Persona 2 today, people would bitch about a lot of things. The battles aren't outrageously long, but they are long. The menus are cumbersome. You do get used to it, but let's face it, compared to RPGs today, most gamers won't dig it. It's DATED. The undersea dungeon still makes me feel fatigued--it sucked playing through that ugly, monotonous, beast. Frequent random encounters = annoying The funniest thing about all these people bitching about a "dumbied down" battle system is that basically that was the INTENT of the designers. They needed to make a quick battle system to counteract the slow rest of the game. It's a system of balances, and actually, it was designed to be abused. The whole idea of "ONE MORE" is so that you can abuse your opponent and visa versa. My complaint would be that this system is too black and white--you're either too easily screwed or you can go through the whole game relatively unchallenged. Then again, why do you think the Tartarus Guardian fights were fairly challenging in comparison to even story-based bosses? They were put there as roadblocks for you to deal with. Oh, but you read FAQs on gameFAQs and knew which boss had a proclivity to which status ailment, so nevermind. Most people wouldn't use status skills, as Mitsuru is the only one who spams them and there's a small chance she's always with you and a small chance you'll do what? Cast pulinpa on a boss? There's little precedent in RPGs for that, so who would assume to do it? So yeah, not every battle is exactly engaging, but the hardest foes made the battle system a challenge. If you think the people designing it didn't think that it would work the way it does, then you're downright out of your mind. Oh boo hoo, we lost the contact system. You know what, get over it again. The contact system was hilarious. Most of the dialog between demons and players was complete gibberish. Not only that, but it eventually boiled down to an incredibly easy, albeit incredibly time-wasting, convention in the game. Now back to Meguro--I'd ask you to listen to the Persona 2 soundtrack and tell me that everything there is just easy-listening. Honestly, there's about as much garbage there as there is in any video game. What do you expect? When has the expectation for video game music been that it must be track after track of masterpieces? Really, if that's your sentiment, then I must think the only thing you listen to is your collection of video game music bought off of otaku.com, but oh no, you're not a weeaboo, playing this high school dating simulation jrpg, my mistake. BTW, I actually didn't enjoy Persona 3 as much as I enjoyed its predecessors. Would I still recommend the game to my friends? Yes. Why? Because I've noticed that to a large number of people unfamiliar with Megaten, this game IS a huge challenge and IS really engaging. It's a good way to introduce people to a franchise. It's a good way to branch out to slightly different audiences. The Persona franchise in itself was basically dead when Persona 3 was announced. You should be grateful that Atlus even picked it up again. Plenty of game series that I feel deserve attention have instead been retired. It's perfectly acceptable then, in my mind, to try something new to revitilize a series. You sit on a title for 7+ years and what do you think happens to your fanbase? They aren't going to be fresh up with Persona 2 and earlier. You need to bring something completely new to the table--those who are still piqued by the game will come play and those newcomers without ridiculous preconceptions will get hooked. When you call Persona 3 a generic piece of shit, how many games have you personally played that are similar to it? Just wondering? It is a lot more shallow than its siblings, but on the US Market, I can't think of many things we've seen that are similar. Persona 3 took a new direction, it was juggling a lot, it dropped a few things, but it tried out a lot of other stuff. Atlus strove to find a new direction; it did; it worked, and now why would you expect them to not use it again? Things that we're going to see changed in Persona 4: Control over all party members More control over social links No more monotonous dungeons Puzzles in dungeons Deeper fusion system Weather system Already it sounds like Atlus is capitalizing on success. Really, I don't even need to waste my time countering each of your points. Let me just boil it down for you. If you're done with the Persona series, then be done with it and don't trash it--because what are you expecting? Most people here, as I said in my very first post in this thread, have heard everything you have to offer and more eloquently I may add. Second, there are, I'm assuming, at MEGATEN HAVEN, of all places, a good number of people who appreciate P3 for what it is. So what do you want, a fruitless argument from them? Nothing's going to change your sentiment--that's why you need to get over it or just not overtly bring it up because what are we supposed to say? How are we supposed to make things better
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