Quote from MutheSquirrel on 05/09/08 at 14:35:28:
I don't hate them, I hate the fact that if they're not done in an exact order that requires a GUIDE to know you can't have them all in the same game. The fact that it requires you to do things in a very linear and forced way makes it the least free-style RPG there is. On top of that, anything that "requires" a guide to beat is bad in my book, a flaw in many of the recent Megaten ultimate opt. bosses of late.
Oh, but I think the thing I miss the most is the level of demon interactivity you had in Persona 2. In 2 you had to talk to demons as much as fight them for more reasons than I care to list. Even your Persona would sometimes interact with them. When I heard there was a Persona 3 being made I really looked foward to that level of ally/enemy interacting since the last few games had almost nill. Even Nocturne's was very watered down compared.
I agree that a little more freedom would've been nice,but maxing all the social links in one playthrough is a purely replay kinda challenge. My first time through, I only maxed like 8. The game never expects you to beat them all. That's like the equivalent of trying to get every pokemon in one game. As far as the demon contacts, it's a nice feature, but by making it a bit of an exclusive to the main SMT titles, it also in turn makes the Persona series a little different.
Also: Yukiko has a new video under her section, and I believe the keyword section has been updated today as well. Yukiko's update is interesting because she seems to be acting as a host to the Midnight Television we've heard so much about. On top of that, she runs into area where Shadows are likely to appear. Which makes me wonder...
Do the victims realize that they're in danger?